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Using same animation with different sprite sheets

I have a 2D object with a couple of animations using a sprite sheet. But now I have to recreate this object to face different directions (up,down,left,right). Since it has a shadow on the sprites, I...

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Raycast ignore itself

I've worked with Raycasts for a long time now, and I understand how it works with layermasks, etc... But I have a problem right now that I couldn't find in any question here. Let's say I have a sentry...

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Synchronize object positions

I have these saws that move around those trails in pairs and at a constant speed. When I test this on my computer with good FPS it all works great and they move as intended. But when I test it on iPad...

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Static variable to check objects between scene reloads

Basically I have some items on the game which the player can pick up. When those items are picked they disappear. I also want it so that if the player dies, when the scene is reloaded, those items that...

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Animation transform lock

I have a 2D animation which moves an object up and scales it, but at the end of this animation I want the physics to kick in when the object drops. But since the animation had keyframes on the object...

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SerializedProperty to Texture2D

I'm currently making a custom propertydrawer, and I want to draw a preview of a sprite field. So the question is pretty simple let's say I have this SerializedProperty:...

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